#include <characterdata.h>
|
struct dom_node_vtable | base |
|
dom_exception(* | dom_characterdata_get_data )(struct dom_characterdata *cdata, dom_string **data) |
|
dom_exception(* | dom_characterdata_set_data )(struct dom_characterdata *cdata, dom_string *data) |
|
dom_exception(* | dom_characterdata_get_length )(struct dom_characterdata *cdata, uint32_t *length) |
|
dom_exception(* | dom_characterdata_substring_data )(struct dom_characterdata *cdata, uint32_t offset, uint32_t count, dom_string **data) |
|
dom_exception(* | dom_characterdata_append_data )(struct dom_characterdata *cdata, dom_string *data) |
|
dom_exception(* | dom_characterdata_insert_data )(struct dom_characterdata *cdata, uint32_t offset, dom_string *data) |
|
dom_exception(* | dom_characterdata_delete_data )(struct dom_characterdata *cdata, uint32_t offset, uint32_t count) |
|
dom_exception(* | dom_characterdata_replace_data )(struct dom_characterdata *cdata, uint32_t offset, uint32_t count, dom_string *data) |
|
◆ base
◆ dom_characterdata_append_data
◆ dom_characterdata_delete_data
◆ dom_characterdata_get_data
◆ dom_characterdata_get_length
◆ dom_characterdata_insert_data
◆ dom_characterdata_replace_data
◆ dom_characterdata_set_data
◆ dom_characterdata_substring_data
The documentation for this struct was generated from the following file: